Conceptualizing the Maker
Empowering Personal Identity Through Creative Appropriation
von Binaebi Akah
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Über das Buch
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
Eigenschaften und Details
- Hauptkategorie: Bildung & Wissen
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Projektoption: Standard-Querformat, 25×20 cm
Seitenanzahl: 114 - Veröffentlichungsdatum: Mai 29, 2010
- Schlüsselwörter Interaction design, User research, Experience design, User experience, Indiana University, Masters thesis, Education, Research, Steampunk, DIY, Users, Maker
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